All game updates and changes for Fall of an Empire.
Personal guards, reworked food logistics, controller and Steam Deck support, better lighting and rivers, plus a large batch of balance and bug fixes.
The largest update yet: a rebuilt and moddable interface, playable imperial provinces, the World Editor, Steam Workshop, Lords of Sicily, deeper battles, and major tutorial and performance work.
UE5.7 migration with improved ocean and lighting, economy automation, sea navigation improvements, performance optimisations, and a range of bug fixes.
Small hotfix: experience bar improvements, broader heir selection, starting bishops, crash and VRAM fixes, and a few balance tweaks.
Unified pop system, Senate and power bloc interactions, reactive dynasty events, military retraining and merging, Steam Deck support, and local LLM improvements.
Compliance, command hierarchy, bishops, victory conditions, diplomacy overhauls, auto-sell, new content, and major UI work.
Pay ransom, diplomatic marriage, province build focus, pinned items, redesigned building browser, naval transport overhaul, and bug fixes.
Major performance pass removing stutters and freezes, in-game encyclopedia, interactive glossary tooltips, expanded tutorial, prisoner ransom, new diplomacy interactions, and balance fixes.
Military templates, rich text power bloc descriptions, map labels, auto-resume setting, blocked cursor, bug fixes.
Diplomacy tributes, tier-based military badges, proper war names, aqueduct visuals, notification filtering, and dozens of bug fixes.