Modding Guide
Build campaigns, add script content, package assets, and create mod screens for Fall of an Empire.
Reference mod: Lords of Sicily on Steam Workshop.
Getting Started
What a mod is, the content-pack layout, mod.json, the tools, and the example repos to learn from.
The World Editor
Author a whole campaign — terrain, rivers, provinces, settlements, factions, routes — and export it into your mod.
AngelScript
What AngelScript is, and how to add traits, buildings, units, interactions, and events by dropping in a file.
Hooking Into Game Systems
Read and change the live game — factions, characters, settlements — and talk to your own UI over the bridge.
Mod Screens (WebUI)
Build React/TSX screens with the mod SDK, preview them in the browser, and wire them to gameplay.
Disabling & Overriding Content
Turn off base-game content, override icons and data by load order, and scope changes to a campaign.
Testing & Publishing
Run your mod in the mock UI and the game, validate it, package it, and put it on the Workshop.