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Dev Diaries

Follow the development of Fall of an Empire through our dev diary series - from world-building and history through to gameplay systems and modding.

Events and Modding
#09February 2026

Events and Modding

Dynamic AI-generated events bring your playthrough to life, while a comprehensive modding framework lets you create your own content.

Settlements & Economy
#08February 2026

Settlements & Economy

Settlements are the economic engine of your empire. Manage buildings, trade convoys, and production chains to keep your realm prosperous.

Diplomacy & Wars
#07February 2026

Diplomacy & Wars

Diplomacy in Fall of an Empire covers everything from treaties and alliances to espionage and full-scale wars between factions.

Policies and the Imperial Court
#06January 2026

Policies and the Imperial Court

The imperial court is where the real power lies. Set policies, issue edicts, and manage the factions vying for influence.

Military and Combat
#05January 2026

Military and Combat

Armies are the backbone of your power. Design formations, manage logistics, and command your forces in tactical battles.

Characters and Power Blocs
#04January 2026

Characters and Power Blocs

Characters are the heart of Fall of an Empire. Every governor, general, and courtier has their own personality, ambitions, and relationships.

Resources
#03January 2026

Resources

Gold, food, manpower, materials, and luxury goods - the five resources that keep your empire running and the systems that produce them.

History and the World
#02December 2025

History and the World

The world of Fall of an Empire spans a vast continent with diverse cultures, religions, and a deep history stretching back thousands of years.

About Fall of an Empire
#01December 2025

About Fall of an Empire

A reintroduction to Fall of an Empire - a grand strategy game about ruling a crumbling empire, managing provinces, and navigating political intrigue.