v1.240 Patch Notes
New Features
Diplomacy & Treaties
- One-time gold tributes can now be offered in peacetime negotiations, with new treaty icons
- Knowledge Sharing treaty now grants map visibility to both parties
- Treaty icons added to diplomacy UI for clearer deal presentation
- Improved diplomacy offer evaluation and UI for one-sided and reciprocal deals
Military
- Tier-based badge backgrounds for army and navy badges reflect unit quality at a glance
- Tier indicator added to formation template list and editor
- Badge tier borders distinguish unit tiers visually
- Army and navy badge backgrounds now colour-coded by diplomacy status (allied, hostile, neutral, etc.)
- Vassal armies and navies are now destroyed upon vassalisation
War & Naming
- Proper war names generated from culture groups and leader names (e.g. "X's Invasion" rather than generic labels)
- Improved war and rebellion naming throughout
Power Blocs
- Power bloc leader title now shown in the UI
- Military bloc membership restricted to commanders
- New power bloc unrest icon
Map & Visuals
- Aqueduct arches now visually generated from city to nearest river
- Curated colour palette for governor map modes (replaces random colours)
- Governor map mode now labels by governor name instead of ID
UI & Quality of Life
- Per-notification-type filtering -- choose which notification types you want to see
- Culture and religion icons added to faction sidebar
- Tooltips added to roundels
- Vassalage subtype (Province, Foederati, etc.) now shown in faction sidebar treaties
- Raw materials category now visible in settlement sidebar
- Marriage guidance spotlights in character sidebar only show when relevant
- Loading tips updated for clarity and consistency
- Blocked cursor now shown when hovering incompatible military types
Events
- Rewrote all crisis events to make them more engaging dangerous
Balance Changes
- Halved base religious differences unrest penalty
- Halved religious unrest base values
- Public Games edict now boosts entertainment buildings instead of reducing religious unrest
- AI is now much less likely to accept non-aggression pacts
- Tribute treaty duration defaults to 1 year instead of 0
- Rebalanced treaty evaluation; tribute changed to per-month
- Reduced navy AI emergency hitch cost
- Strengthened succession crises with higher defection floor and vassal defection
- Removed military pay goal from legions power bloc
- Terrain attrition damage now applied directly instead of relying on weekly accumulation
Bug Fixes
Crashes & Saves
- Added deterministic save game loading and game initialisation
- Fixed crash in GetFormattedName when loading a save
- Fixed crash in PersonIdentity::GetTitles() after loading a save
- Fixed economy state not restoring correctly when loading a save
- Fixed fog of war not recalculating immediately on save load
- Fixed blockades not saving
- Fixed power bloc demands, faction capital, and other fields not persisting in saves
- Fixed non-deterministic UpdateTraits call during save restoration
- New game initialisation is now fully deterministic
Military
- Fixed military command cleanup on faction transfer and destruction
- Fixed military production orders not cancelling for previous faction on ownership change
- Fixed dead characters staying as military leaders
- Fixed rebel hunting sending armies on suicide missions
- Fixed replenish button active when not garrisoned in own settlement
- Fixed auto-replenish causing debt and double-counting spending
- Fixed overlapping battle unit statistics display
- Fixed military replenishment tooltip now includes subject settlements
- Commander stat values in battle action tooltips now rounded
Diplomacy & Wars
- Peace negotiation now restricted to war leaders only
- Fixed peace negotiation with vassal factions (no longer possible)
- Fixed war declaration on vassals of NAP partners (no longer possible)
- Fixed annexed factions not being destroyed when they still had armies
Power Blocs & Politics
- Power bloc demands now checked every second instead of monthly
- Power bloc demands now expire promptly instead of waiting for monthly tick
- Fixed court bonuses stacking on religious unrest multiplier
- Fixed Rebellion Imminent warning not always showing as critical
- Fixed failed demands text showing in power bloc sidebar when count is zero
- Fixed pretender crisis timing; heirs and pretenders now correctly restricted to male characters
- Imperial capital can no longer join noble rebellions
- Updated power bloc warning checks and tooltip calculations
Economy & Trade
- Fixed income breakdown tooltip not matching HUD gold figure
- Resources now delivered directly when convoy pathfinding fails
- One-off resource transfers now sent via convoy instead of instant teleport
- Trade agreement resources now shown in economy breakdown with guaranteed delivery to player
- Foederati list in military overview now refreshes when treaties change
UI & Notifications
- Added ability to filter notifications by type
- Cinematic notifications now play sequentially instead of overlapping
- Cinematic notifications now display earliest first
- Fixed cinematic notifications broken by deferred timer
- Fixed character sidebar stats not updating when statistics change
- Fixed garrisoned army glances not updating when faction changes during rebellion
- Fixed save games panel not closing when pause menu closes
- Military overview search performance improved
Naming & Text
- Updated names for Teutonicus culture
- Vassal revolt naming now uses parent faction name to avoid duplicates
- Regnal numerals dropped from rebellion faction names to match war name
Settings
- Fixed LLM model reloading when non-LLM settings change
Performance
- Optimised court daily tick performance
- Improved performance of navies